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AmigActive 10
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AACD 10.iso
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fastfred.c
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C/C++ Source or Header
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2000-04-23
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24KB
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680 lines
/***************************************************************************
Fast Freddie/Jump Coaster memory map (preliminary)
driver by Zsolt Vasvari
These games run on a modified Galaxian board.
Main CPU
Fast Fred Jump Coas
0000-7fff ROM
c000-c7ff RAM
d000-d3ff d800-dbff Video RAM
d400-d7ff dc00-dfff Mirrored Video RAM
d800-d83f d000-d03f Attributes RAM
d840-d85f d040-d05f Sprite RAM
I/O read:
c800-cfff Custom I/O (Protection)
e000 e802 Input Port 1
e800 e803 Input Port 2
f000 e800 Dip Switches
f800 Watchdog Reset
I/O write:
c800-cfff Custom I/O write
e000 Background color write
fXX1 NMI Enable
fXX2-fXX3 Palette Select (?)
fXX4-fXX5 Character Bank Select
fXX6 Screen Flip X
fXX7 Screen Flip Y
f800 Sound Command Write (AY8910 #1 Control Port on Jump Coaster)
f801 AY8910 #1 Write Port on Jump Coaster
Sound CPU (Only on Fast Freddie)
0000-1fff ROM
2000-23ff RAM
I/O read:
3000 Sound Command Read
I/O write:
3000 NMI Enable
4000 Reset PSG's (?)
5000 AY8910 #1 Control Port
5001 AY8910 #1 Write Port
6000 AY8910 #2 Control Port
6001 AY8910 #2 Write Port
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *galaxian_attributesram;
WRITE_HANDLER( galaxian_attributes_w );
void fastfred_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void fastfred_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( fastfred_character_bank_select_w );
WRITE_HANDLER( fastfred_color_bank_select_w );
WRITE_HANDLER( fastfred_background_color_w );
WRITE_HANDLER( fastfred_flipx_w );
WRITE_HANDLER( fastfred_flipy_w );
void jumpcoas_init_machine(void);
static READ_HANDLER( jumpcoas_custom_io_r )
{
if (offset == 0x100) return 0x63;
return 0x00;
}
// This routine is a big hack, but the only way I can get the game working
// without knowing anything about the way the protection chip works.
// These values were derived based on disassembly of the code. Usually, it
// was pretty obvious what the values should be. Of course, this will have
// to change if a different ROM set ever surfaces.
static READ_HANDLER( fastfred_custom_io_r )
{
switch (cpu_get_pc())
{
case 0x03c0: return 0x9d;
case 0x03e6: return 0x9f;
case 0x0407: return 0x00;
case 0x0446: return 0x94;
case 0x049f: return 0x01;
case 0x04b1: return 0x00;
case 0x0dd2: return 0x00;
case 0x0de4: return 0x20;
case 0x122b: return 0x10;
case 0x123d: return 0x00;
case 0x1a83: return 0x10;
case 0x1a93: return 0x00;
case 0x1b26: return 0x00;
case 0x1b37: return 0x80;
case 0x2491: return 0x10;
case 0x24a2: return 0x00;
case 0x46ce: return 0x20;
case 0x46df: return 0x00;
case 0x7b18: return 0x01;
case 0x7b29: return 0x00;
case 0x7b47: return 0x00;
case 0x7b58: return 0x20;
}
logerror("Uncaught custom I/O read %04X at %04X\n", 0xc800+offset, cpu_get_pc());
return 0x00;
}
static struct MemoryReadAddress fastfred_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x9fff, MRA_NOP }, // There is a bug in Fast Freddie that causes
// these locations to be read. See 1b5a
// One of the instructions should be ld de,
// instead of ld hl,
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xd000, 0xd3ff, MRA_RAM },
{ 0xd800, 0xd8ff, MRA_RAM },
{ 0xe000, 0xe000, input_port_0_r },
{ 0xe800, 0xe800, input_port_1_r },
{ 0xf000, 0xf000, input_port_2_r },
{ 0xf800, 0xf800, watchdog_reset_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress fastfred_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xcfff, MWA_NOP },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, videoram_w }, // Mirrored for above
{ 0xd800, 0xd83f, galaxian_attributes_w, &galaxian_attributesram },
{ 0xd840, 0xd85f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xd860, 0xdbff, MWA_RAM }, // Unused, but initialized
{ 0xe000, 0xe000, fastfred_background_color_w },
{ 0xf000, 0xf000, MWA_NOP }, // Unused, but initialized
{ 0xf001, 0xf001, interrupt_enable_w },
{ 0xf002, 0xf003, fastfred_color_bank_select_w },
{ 0xf004, 0xf005, fastfred_character_bank_select_w },
{ 0xf006, 0xf006, fastfred_flipx_w },
{ 0xf007, 0xf007, fastfred_flipy_w },
{ 0xf116, 0xf116, fastfred_flipx_w },
{ 0xf117, 0xf117, fastfred_flipy_w },
{ 0xf800, 0xf800, soundlatch_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress jumpcoas_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xd000, 0xd3ff, MRA_RAM },
{ 0xd800, 0xdbff, MRA_RAM },
{ 0xe800, 0xe800, input_port_0_r },
{ 0xe802, 0xe802, input_port_1_r },
{ 0xe802, 0xe803, input_port_2_r },
//{ 0xf800, 0xf800, watchdog_reset_r }, // Why doesn't this work???
{ 0xf800, 0xf800, MRA_NOP },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress jumpcoas_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xc800, 0xcfff, MWA_NOP },
{ 0xd000, 0xd03f, galaxian_attributes_w, &galaxian_attributesram },
{ 0xd040, 0xd05f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xd060, 0xd3ff, MWA_NOP },
{ 0xd800, 0xdbff, videoram_w, &videoram, &videoram_size },
{ 0xdc00, 0xdfff, videoram_w }, /* mirror address, used in the name entry screen */
{ 0xe000, 0xe000, fastfred_background_color_w },
{ 0xf000, 0xf000, MWA_NOP }, // Unused, but initialized
{ 0xf001, 0xf001, interrupt_enable_w },
{ 0xf002, 0xf003, fastfred_color_bank_select_w },
{ 0xf004, 0xf005, fastfred_character_bank_select_w },
{ 0xf006, 0xf006, fastfred_flipx_w },
{ 0xf007, 0xf007, fastfred_flipy_w },
{ 0xf116, 0xf116, fastfred_flipx_w },
{ 0xf117, 0xf117, fastfred_flipy_w },
{ 0xf800, 0xf800, AY8910_control_port_0_w },
{ 0xf801, 0xf801, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x2000, 0x23ff, MRA_RAM },
{ 0x3000, 0x3000, soundlatch_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x3000, 0x3000, interrupt_enable_w },
{ 0x4000, 0x4000, MWA_RAM }, // Reset PSG's
{ 0x5000, 0x5000, AY8910_control_port_0_w },
{ 0x5001, 0x5001, AY8910_write_port_0_w },
{ 0x6000, 0x6000, AY8910_control_port_1_w },
{ 0x6001, 0x6001, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( fastfred )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, "A 2/1 B 2/1" )
PORT_DIPSETTING( 0x02, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x00, "A 1/1 B 1/1" )
PORT_DIPSETTING( 0x03, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x04, "A 1/1 B 1/3" )
PORT_DIPSETTING( 0x05, "A 1/1 B 1/4" )
PORT_DIPSETTING( 0x06, "A 1/1 B 1/5" )
PORT_DIPSETTING( 0x07, "A 1/1 B 1/6" )
PORT_DIPSETTING( 0x08, "A 1/2 B 1/2" )
PORT_DIPSETTING( 0x09, "A 1/2 B 1/4" )
PORT_DIPSETTING( 0x0a, "A 1/2 B 1/5" )
PORT_DIPSETTING( 0x0e, "A 1/2 B 1/6" )
PORT_DIPSETTING( 0x0b, "A 1/2 B 1/10" )
PORT_DIPSETTING( 0x0c, "A 1/2 B 1/11" )
PORT_DIPSETTING( 0x0d, "A 1/2 B 1/12" )
PORT_DIPSETTING( 0x0f, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPNAME( 0x60, 0x20, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x20, "30000" )
PORT_DIPSETTING( 0x40, "50000" )
PORT_DIPSETTING( 0x60, "100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END
INPUT_PORTS_START( flyboy )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x20, "7" )
PORT_BITX( 0, 0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x40, 0x00, "Invincibility" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_BITX( 0, 0x40, IPT_DIPSWITCH_SETTING | IPF_CHEAT, DEF_STR( On ), IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END
INPUT_PORTS_START( jumpcoas )
PORT_START /* DSW 0 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x20, "7" )
PORT_BITX( 0, 0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
INPUT_PORTS_END
static struct GfxLayout fastfred_charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 0x4000*8, 0x2000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout jumpcoas_charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 0x2000*8, 0x1000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout fastfred_spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
3, /* 3 bits per pixel */
{ 0x2000*8, 0x1000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout jumpcoas_spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
3, /* 3 bits per pixel */
{ 0x2000*8, 0x1000*8, 0 }, /* the three bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo fastfred_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &fastfred_charlayout, 0, 32 },
{ REGION_GFX2, 0, &fastfred_spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo jumpcoas_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &jumpcoas_charlayout, 0, 32 },
{ REGION_GFX1, 0x0800, &jumpcoas_spritelayout, 0, 32 },
{ -1 } /* end of array */
};
#define CLOCK 18432000 /* The crystal is 18.432Mhz */
static struct AY8910interface fastfred_ay8910_interface =
{
2, /* 2 chips */
CLOCK/12, /* ? */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct AY8910interface jumpcoas_ay8910_interface =
{
1, /* 1 chip */
CLOCK/12, /* ? */
{ 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_fastfred =
{
/* basic machine hardware */
{
{
CPU_Z80,
CLOCK/6, /* 3.072 Mhz */
fastfred_readmem,fastfred_writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
CLOCK/12, /* 1.536 Mhz */
sound_readmem,sound_writemem,0,0,
nmi_interrupt,4
}
},
60, CLOCK/16/60, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
fastfred_gfxdecodeinfo,
256,32*8,
fastfred_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
generic_vh_start,
generic_vh_stop,
fastfred_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&fastfred_ay8910_interface
}
}
};
static struct MachineDriver machine_driver_jumpcoas =
{
/* basic machine hardware */
{
{
CPU_Z80,
CLOCK/6, /* 3.072 Mhz */
jumpcoas_readmem,jumpcoas_writemem,0,0,
nmi_interrupt,1
}
},
60, CLOCK/16/60, /* frames per second, vblank duration */
1, /* Single CPU game */
jumpcoas_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
jumpcoas_gfxdecodeinfo,
256,32*8,
fastfred_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
fastfred_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&jumpcoas_ay8910_interface
}
}
};
#undef CLOCK
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( fastfred )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for main CPU */
ROM_LOAD( "ffr.01", 0x0000, 0x1000, 0x15032c13 )
ROM_LOAD( "ffr.02", 0x1000, 0x1000, 0xf9642744 )
ROM_LOAD( "ffr.03", 0x2000, 0x1000, 0xf0919727 )
ROM_LOAD( "ffr.04", 0x3000, 0x1000, 0xc778751e )
ROM_LOAD( "ffr.05", 0x4000, 0x1000, 0xcd6e160a )
ROM_LOAD( "ffr.06", 0x5000, 0x1000, 0x67f7f9b3 )
ROM_LOAD( "ffr.07", 0x6000, 0x1000, 0x2935c76a )
ROM_LOAD( "ffr.08", 0x7000, 0x1000, 0x0fb79e7b )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio CPU */
ROM_LOAD( "ffr.09", 0x0000, 0x1000, 0xa1ec8d7e )
ROM_LOAD( "ffr.10", 0x1000, 0x1000, 0x460ca837 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ffr.14", 0x0000, 0x1000, 0xe8a00e81 )
ROM_LOAD( "ffr.17", 0x1000, 0x1000, 0x701e0f01 )
ROM_LOAD( "ffr.15", 0x2000, 0x1000, 0xb49b053f )
ROM_LOAD( "ffr.18", 0x3000, 0x1000, 0x4b208c8b )
ROM_LOAD( "ffr.16", 0x4000, 0x1000, 0x8c686bc2 )
ROM_LOAD( "ffr.19", 0x5000, 0x1000, 0x75b613f6 )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ffr.11", 0x0000, 0x1000, 0x0e1316d4 )
ROM_LOAD( "ffr.12", 0x1000, 0x1000, 0x94c06686 )
ROM_LOAD( "ffr.13", 0x2000, 0x1000, 0x3fcfaa8e )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "flyboy.red", 0x0000, 0x0100, 0xb801e294 )
ROM_LOAD( "flyboy.grn", 0x0100, 0x0100, 0x7da063d0 )
ROM_LOAD( "flyboy.blu", 0x0200, 0x0100, 0x85c05c18 )
ROM_END
ROM_START( flyboy )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for main CPU */
ROM_LOAD( "flyboy01.cpu", 0x0000, 0x1000, 0xb05aa900 )
ROM_LOAD( "flyboy02.cpu", 0x1000, 0x1000, 0x474867f5 )
ROM_LOAD( "rom3.cpu", 0x2000, 0x1000, 0xd2f8f085 )
ROM_LOAD( "rom4.cpu", 0x3000, 0x1000, 0x19e5e15c )
ROM_LOAD( "flyboy05.cpu", 0x4000, 0x1000, 0x207551f7 )
ROM_LOAD( "rom6.cpu", 0x5000, 0x1000, 0xf5464c72 )
ROM_LOAD( "rom7.cpu", 0x6000, 0x1000, 0x50a1baff )
ROM_LOAD( "rom8.cpu", 0x7000, 0x1000, 0xfe2ae95d )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio CPU */
ROM_LOAD( "rom9.cpu", 0x0000, 0x1000, 0x5d05d1a0 )
ROM_LOAD( "rom10.cpu", 0x1000, 0x1000, 0x7a28005b )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom14.rom", 0x0000, 0x1000, 0xaeb07260 )
ROM_LOAD( "rom17.rom", 0x1000, 0x1000, 0xa834325b )
ROM_LOAD( "rom15.rom", 0x2000, 0x1000, 0xc10c7ce2 )
ROM_LOAD( "rom18.rom", 0x3000, 0x1000, 0x2f196c80 )
ROM_LOAD( "rom16.rom", 0x4000, 0x1000, 0x719246b1 )
ROM_LOAD( "rom19.rom", 0x5000, 0x1000, 0x00c1c5d2 )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom11.rom", 0x0000, 0x1000, 0xee7ec342 )
ROM_LOAD( "rom12.rom", 0x1000, 0x1000, 0x84d03124 )
ROM_LOAD( "rom13.rom", 0x2000, 0x1000, 0xfcb33ff4 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "flyboy.red", 0x0000, 0x0100, 0xb801e294 )
ROM_LOAD( "flyboy.grn", 0x0100, 0x0100, 0x7da063d0 )
ROM_LOAD( "flyboy.blu", 0x0200, 0x0100, 0x85c05c18 )
ROM_END
ROM_START( flyboyb )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for main CPU */
ROM_LOAD( "rom1.cpu", 0x0000, 0x1000, 0xe9e1f527 )
ROM_LOAD( "rom2.cpu", 0x1000, 0x1000, 0x07fbe78c )
ROM_LOAD( "rom3.cpu", 0x2000, 0x1000, 0xd2f8f085 )
ROM_LOAD( "rom4.cpu", 0x3000, 0x1000, 0x19e5e15c )
ROM_LOAD( "rom5.cpu", 0x4000, 0x1000, 0xd56872ea )
ROM_LOAD( "rom6.cpu", 0x5000, 0x1000, 0xf5464c72 )
ROM_LOAD( "rom7.cpu", 0x6000, 0x1000, 0x50a1baff )
ROM_LOAD( "rom8.cpu", 0x7000, 0x1000, 0xfe2ae95d )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio CPU */
ROM_LOAD( "rom9.cpu", 0x0000, 0x1000, 0x5d05d1a0 )
ROM_LOAD( "rom10.cpu", 0x1000, 0x1000, 0x7a28005b )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom14.rom", 0x0000, 0x1000, 0xaeb07260 )
ROM_LOAD( "rom17.rom", 0x1000, 0x1000, 0xa834325b )
ROM_LOAD( "rom15.rom", 0x2000, 0x1000, 0xc10c7ce2 )
ROM_LOAD( "rom18.rom", 0x3000, 0x1000, 0x2f196c80 )
ROM_LOAD( "rom16.rom", 0x4000, 0x1000, 0x719246b1 )
ROM_LOAD( "rom19.rom", 0x5000, 0x1000, 0x00c1c5d2 )
ROM_REGION( 0x3000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rom11.rom", 0x0000, 0x1000, 0xee7ec342 )
ROM_LOAD( "rom12.rom", 0x1000, 0x1000, 0x84d03124 )
ROM_LOAD( "rom13.rom", 0x2000, 0x1000, 0xfcb33ff4 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "flyboy.red", 0x0000, 0x0100, 0xb801e294 )
ROM_LOAD( "flyboy.grn", 0x0100, 0x0100, 0x7da063d0 )
ROM_LOAD( "flyboy.blu", 0x0200, 0x0100, 0x85c05c18 )
ROM_END
ROM_START( jumpcoas )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "jumpcoas.001", 0x0000, 0x2000, 0x0778c953 )
ROM_LOAD( "jumpcoas.002", 0x2000, 0x2000, 0x57f59ce1 )
ROM_LOAD( "jumpcoas.003", 0x4000, 0x2000, 0xd9fc93be )
ROM_LOAD( "jumpcoas.004", 0x6000, 0x2000, 0xdc108fc1 )
ROM_REGION( 0x3000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jumpcoas.005", 0x0000, 0x1000, 0x2dce6b07 )
ROM_LOAD( "jumpcoas.006", 0x1000, 0x1000, 0x0d24aa1b )
ROM_LOAD( "jumpcoas.007", 0x2000, 0x1000, 0x14c21e67 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "jumpcoas.red", 0x0000, 0x0100, 0x13714880 )
ROM_LOAD( "jumpcoas.gre", 0x0100, 0x0100, 0x05354848 )
ROM_LOAD( "jumpcoas.blu", 0x0200, 0x0100, 0xf4662db7 )
ROM_END
static void init_fastfred(void)
{
install_mem_read_handler(0, 0xc800, 0xcfff, fastfred_custom_io_r);
}
static void init_jumpcoas(void)
{
install_mem_read_handler(0, 0xc800, 0xcfff, jumpcoas_custom_io_r);
}
GAMEX(1982, flyboy, 0, fastfred, flyboy, 0, ROT90, "Kaneko", "Fly-Boy", GAME_NOT_WORKING ) /* protection */
GAME( 1982, flyboyb, flyboy, fastfred, flyboy, 0, ROT90, "Kaneko", "Fly-Boy (bootleg)" )
GAME( 1982, fastfred, flyboy, fastfred, fastfred, fastfred, ROT90, "Atari", "Fast Freddie" )
GAME( 1983, jumpcoas, 0, jumpcoas, jumpcoas, jumpcoas, ROT90, "Kaneko", "Jump Coaster" )